In the FlinnPREP™ Inquiry Lab for AP® Physics 1: Hooke’s Law and Simple Harmonic Motion for Elastic Materials, students determine the stretchiness, or spring constants, for a rubber band and spring.
Includes access to exclusive FlinnPREP™ digital content to combine the benefits of classroom, laboratory and digital learning. Each blended learning lab solution includes prelab videos about concepts, techniques and procedures, summary videos that relate the experiment to the AP® exam, built-in student lab safety training with assessments, and standards-based, tested inquiry labs with real sample data. FlinnPREP™ Inquiry Lab Solutions are adaptable to you and how you teach with multiple ways to access and run your AP labs.
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AP Physics 1, Big Idea 3, Investigation 9
Bungee-jumping is thrilling but safe due to elastic materials that stretch far enough to scare the jumper without causing harm. The stretchiness of a bungee cord can be described using a spring constant. In this lab, students will determine the stretchiness, or spring constants, for a rubber band and spring.
The lab begins with an introductory activity in which students cause elastic materials to exhibit simple harmonic motion so they can measure spring constants by monitoring oscillating frequencies. Students use these results in the guided-inquiry activity to design a procedure to evaluate whether the materials obey Hooke’s Law. Students hang masses of increasing weights from the rubber band and spring, measure the resulting stretch distances, and use graphs to prove which material more closely obeys Hooke’s Law. As an additional activity, students may attempt to replicate a safe yet thrilling bungee jump by constructing a bungee cord of materials with appropriate spring constants to prevent an egg from crashing into the ground.
Complete for 24 students working in pairs. All materials are reusable.
FLINNprep is just one of the powerful learning pathways accessed via PAVO, Flinn’s award-winning gateway to standards-aligned digital science content paired with hands-on learning.
HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts.