|Address||P.O. Box 219 Batavia, IL 60510|
Student access for one year to a standards-based, web-based virtual modeling STEM application. Students are guided through an engaging, realistic design development process resulting in virtual simulations and competitions with other students throughout their class or district. The software even provides instructions on how to build a real model, allowing students to go one step further by creating actual physical representations of their virtual designs. Includes a fully integrated teacher LMS control center.
Using the custom, built-in CAD system of WhiteBox Learning, students develop 3-D models in minutes. The simplicity of the modeling process puts focus where it belongs—on learning the critically important science, technology, engineering and math (STEM) concepts that live just below the surface. After designing and analyzing in the web-based design software, students connect the virtual to the physical by printing custom templates that can be used to build physical representations of their designs.
The WhiteBox Learning Process
Begins with Research! In the research section, students begin by exploring all the theory and concept background they will need to proceed with the activity. This section includes background text with plenty of interactive activities, tools and tutorials to ensure students are well prepared for the remaining sections. Next, students move on to the Design section. Engineers combine scientific concepts and theories with reality using tools to visualize their designs in 3D. In this section, students use the custom, built-in CAD system to create 3D models on screen and quickly choose between a variety of components to improve their designs. Then, in the Analysis section, students work with a number of built-in tools to see how well their designs stand up to the scientific principles explored in the Research section. Creating the models is fun and exciting, but won’t mean much if not supported by science.
Then it’s finally time to compete in the Virtual Racing Competition! In this competition portion of the activity, students see how their designs measure up against each other. After completing their design and applying any improvements, the Outputs section creates a drawing for a physical build of the mousetrap cars. Drawings, a design specifications report and a bill of materials report can be found in this section. Now that students have conquered the virtual world, it’s time to Build and Test the mousetrap cars in the physical world. Using the included materials, students use the instructions and tips in this section to build a physical representation of their design.
The Benefits of WhiteBox Learning
Free software trial available! Contact Flinn Scientific for details.
MS-PS2-2. Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object
MS-PS3-3. Apply scientific principles to design, construct, and test a device that either minimizes or maximizes thermal energy transfer.
MS-PS3-5. Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from the object.
MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
HS-PS2-1. Analyze data to support the claim that Newton’s second law of motion describes the mathematical relationship among the net force on a macroscopic object, its mass, and its acceleration.
HS-PS3-1. Create a computational model to calculate the change in the energy of one component in a system when the change in energy of the other component(s) and energy flows in and out of the system are known.
HS-PS3-2. Develop and use models to illustrate that energy at the macroscopic scale can be accounted for as a combination of energy associated with the motion of particles (objects) and energy associated with the relative position of particles (objects).
HS-PS3-3. Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy.
HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
HS-ETS1-2. Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts.
HS-ETS1-4. Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.